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// GitAutoSync.cs - part of the Git Auto Sync package (net.lenrui.git-auto-sync).
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//
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// When Unity opens: fetches, and if the branch's upstream has new commits, updates to them.
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// Unpushed local commits are rebased on top; uncommitted files are stashed and restored.
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// When Unity closes: saves scenes/assets, commits everything under the project folder,
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// brings in anything pushed meanwhile, then pushes.
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// If anything fails you can stay open or quit anyway; your work is always committed locally first.
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//
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// Menu: Tools > Git Auto Sync (on/off, ask-before-commit, and manual Pull / Commit and Push)
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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namespace Lenrui.GitSync
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{
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[InitializeOnLoad]
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public static class GitAutoSync
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{
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const string Title = "Git Auto Sync";
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const string MenuRoot = "Tools/Git Auto Sync/";
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const string StartupDoneKey = "GitAutoSync.StartupDone";
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static readonly string ProjectRoot = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
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static bool busy;
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// ---------------------------------------------------------------- settings (per project, per machine)
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static string Key(string name) { return "GitAutoSync." + name + "." + ProjectRoot; }
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static bool Enabled
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{
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get { return EditorPrefs.GetBool(Key("Enabled"), true); }
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set { EditorPrefs.SetBool(Key("Enabled"), value); }
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}
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static bool AskBeforeCommit
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{
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get { return EditorPrefs.GetBool(Key("AskBeforeCommit"), false); }
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set { EditorPrefs.SetBool(Key("AskBeforeCommit"), value); }
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}
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// ---------------------------------------------------------------- hooks
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static GitAutoSync()
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{
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if (Application.isBatchMode) return;
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EditorApplication.wantsToQuit -= OnWantsToQuit;
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EditorApplication.wantsToQuit += OnWantsToQuit;
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// Static constructors re-run on every script reload; only pull once per editor launch.
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if (SessionState.GetBool(StartupDoneKey, false)) return;
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SessionState.SetBool(StartupDoneKey, true);
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EditorApplication.delayCall += () => { if (Enabled) Guarded(() => PullLatest(false)); };
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}
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static bool OnWantsToQuit()
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{
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if (!Enabled || busy) return true;
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bool quit = true;
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Guarded(() => quit = CommitAndPush(true), onError: () =>
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quit = EditorUtility.DisplayDialog(Title, "Unexpected error while syncing; see the Console.", "Quit Anyway", "Stay Open"));
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return quit;
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}
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static void Guarded(Action action, Action onError = null)
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{
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busy = true;
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try { action(); }
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catch (Exception e) { Debug.LogException(e); if (onError != null) onError(); }
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finally { busy = false; EditorUtility.ClearProgressBar(); }
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}
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// ---------------------------------------------------------------- menu
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[MenuItem(MenuRoot + "Enabled", false, 0)]
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static void ToggleEnabled() { Enabled = !Enabled; }
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[MenuItem(MenuRoot + "Enabled", true)]
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static bool ToggleEnabledCheck() { Menu.SetChecked(MenuRoot + "Enabled", Enabled); return true; }
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[MenuItem(MenuRoot + "Ask Before Committing on Close", false, 1)]
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static void ToggleAsk() { AskBeforeCommit = !AskBeforeCommit; }
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[MenuItem(MenuRoot + "Ask Before Committing on Close", true)]
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static bool ToggleAskCheck() { Menu.SetChecked(MenuRoot + "Ask Before Committing on Close", AskBeforeCommit); return true; }
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[MenuItem(MenuRoot + "Pull Latest Now", false, 20)]
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static void PullNow() { Guarded(() => PullLatest(true)); }
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[MenuItem(MenuRoot + "Commit and Push Now", false, 21)]
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static void PushNow() { Guarded(() => CommitAndPush(false)); }
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// ---------------------------------------------------------------- open: fetch + update
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static void PullLatest(bool manual)
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{
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string why;
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if (!CheckRepo(out why)) { Info(why, manual); return; }
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string branch = CurrentBranch();
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if (branch == null) { Info("HEAD is detached (not on a branch), so nothing was pulled.", manual); return; }
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if (manual) AssetDatabase.SaveAssets();
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var fetch = Git("fetch --prune", "Checking for remote changes...", 120);
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if (!fetch.Ok) { Warn("Couldn't fetch (offline?). Working with the local copy.\n\n" + fetch.Tail, manual); return; }
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if (!HasUpstream(branch)) { Info("'" + branch + "' has no upstream yet, so there's nothing to pull. It will be pushed when you close Unity.", manual); return; }
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int ahead, behind;
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AheadBehind(out ahead, out behind);
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if (behind == 0) { Info("'" + branch + "' is up to date.", manual); return; }
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// Uncommitted edits to files that also changed remotely would end up full of conflict markers,
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// which breaks Unity assets. Leave them alone; they get committed on close and any clash is reported then.
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var remoteChanged = Lines(Git("diff --name-only HEAD...@{u}").Out);
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var localDirty = Lines(Git("diff --name-only HEAD").Out)
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.Concat(Lines(Git("ls-files --others --exclude-standard --full-name").Out));
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string[] overlap = localDirty.Intersect(remoteChanged).ToArray();
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if (overlap.Length > 0)
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{
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Alert("Didn't pull " + behind + " new commit(s) on '" + branch + "': you have uncommitted edits to files that were also changed remotely:\n\n" +
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Clip(string.Join("\n", overlap), 10) + "\n\nThey'll be committed when you close Unity, and you'll be told if they conflict.");
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return;
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}
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string incoming = Git("log --oneline --no-decorate HEAD..@{u}").Out.Trim();
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int stashesBefore = StashCount();
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var rebase = Git("rebase --autostash @{u}", "Pulling " + behind + " new commit(s)...", 300);
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if (!rebase.Ok)
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{
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Git("rebase --abort");
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Alert("Couldn't update '" + branch + "': your " + ahead + " unpushed commit(s) conflict with the " + behind +
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" new remote commit(s). Your files were left as they were; resolve it in your git client.\n\n" + rebase.Tail);
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return;
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}
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AssetDatabase.Refresh();
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Debug.Log("[GitAutoSync] Pulled " + behind + " commit(s) into '" + branch + "':\n" + incoming);
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if (StashCount() > stashesBefore)
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Alert("Pulled the latest changes, but your uncommitted edits clashed with them. Check for conflict markers; " +
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"a copy of your edits is saved in `git stash`.");
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else if (manual)
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EditorUtility.DisplayDialog(Title, "Pulled " + behind + " commit(s):\n\n" + Clip(incoming, 15), "OK");
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}
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// ---------------------------------------------------------------- close: commit + push
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// Returns true if it's OK to quit (when quitting).
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static bool CommitAndPush(bool quitting)
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{
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string why;
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if (!CheckRepo(out why)) { Info(why, !quitting); return true; }
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// Make what's on disk match the editor.
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if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) return false; // user hit Cancel
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AssetDatabase.SaveAssets();
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// Never commit Unity's cache.
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if (Git("check-ignore -q Library/").Code != 0)
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return Fail("Library/ isn't in .gitignore, so auto-commit is off to avoid committing gigabytes of cache. " +
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"Add a Unity .gitignore to the repo.", quitting);
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string branch = CurrentBranch();
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if (branch == null) return Fail("HEAD is detached (not on a branch), so nothing was committed or pushed.", quitting);
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// ---- commit
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string[] pending = Lines(Git("status --porcelain -- .").Out);
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if (pending.Length > 0)
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{
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if (quitting && AskBeforeCommit)
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{
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int choice = EditorUtility.DisplayDialogComplex(Title,
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"Commit and push " + pending.Length + " change(s) on '" + branch + "'?\n\n" + Clip(string.Join("\n", pending), 15),
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"Commit and Push", "Stay Open", "Quit Without Committing");
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if (choice == 1) return false;
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if (choice == 2) return true;
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}
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var add = Git("add -A -- .", "Staging changes...", 300);
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if (!add.Ok) return Fail("git add failed:\n\n" + add.Tail, quitting);
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string[] staged = Lines(Git("diff --cached --name-status").Out);
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string message = "Auto-commit from Unity (" + Environment.MachineName + ", " + DateTime.Now.ToString("yyyy-MM-dd HH:mm") + ")\n\n" +
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Clip(string.Join("\n", staged), 100);
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string msgFile = Path.GetTempFileName();
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File.WriteAllText(msgFile, message, new UTF8Encoding(false));
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var commit = Git("commit -q -F \"" + msgFile + "\"", "Committing...", 300);
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File.Delete(msgFile);
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if (!commit.Ok) return Fail("Commit failed:\n\n" + commit.Tail, quitting);
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Debug.Log("[GitAutoSync] Committed " + staged.Length + " file(s) on '" + branch + "'.");
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}
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// ---- push
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bool hasUpstream = HasUpstream(branch);
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string remote = hasUpstream ? GitValue("config --get branch." + branch + ".remote") : DefaultRemote();
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if (remote == null) { Info("No git remote is set up, so changes were only committed locally.", !quitting); return true; }
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var fetch = Git("fetch --prune", "Checking for remote changes...", 120);
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if (!fetch.Ok)
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return Fail("Committed locally, but couldn't reach the remote, so nothing was pushed. " +
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"It will be pushed the next time you close Unity.\n\n" + fetch.Tail, quitting);
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GitResult push;
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if (hasUpstream)
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{
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int ahead, behind;
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AheadBehind(out ahead, out behind);
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if (behind > 0)
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{
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var rebase = Git("rebase --autostash @{u}", "Bringing in " + behind + " remote commit(s)...", 300);
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if (!rebase.Ok)
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{
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Git("rebase --abort");
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return Fail("New commits on the remote conflict with yours. Your work is committed locally but not pushed; " +
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"resolve it in your git client, then push.\n\n" + rebase.Tail, quitting);
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}
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AheadBehind(out ahead, out behind);
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}
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if (ahead == 0) { Info("'" + branch + "' is already in sync.", !quitting); return true; }
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string mergeRef = GitValue("config --get branch." + branch + ".merge");
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push = Git("push " + remote + " HEAD:" + mergeRef, "Pushing " + ahead + " commit(s)...", 900);
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}
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else
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{
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push = Git("push -u " + remote + " HEAD", "Pushing new branch '" + branch + "'...", 900);
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}
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if (!push.Ok)
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return Fail("Committed locally, but the push failed. It will be retried the next time you close Unity.\n\n" + push.Tail, quitting);
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Info("Pushed '" + branch + "' to " + remote + ".", !quitting);
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if (!quitting) AssetDatabase.Refresh();
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return true;
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}
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// ---------------------------------------------------------------- git helpers
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static bool CheckRepo(out string why)
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{
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var r = Git("rev-parse --is-inside-work-tree");
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why = null;
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if (r.Code == -1) why = r.Err;
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else if (!r.Ok || r.Out.Trim() != "true") why = "This project isn't inside a git repository, so Git Auto Sync is idle.";
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return why == null;
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}
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static string CurrentBranch() { return GitValue("symbolic-ref --short -q HEAD"); }
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static bool HasUpstream(string branch)
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{
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return GitValue("config --get branch." + branch + ".merge") != null && Git("rev-parse -q --verify @{u}").Ok;
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}
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static string DefaultRemote()
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{
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string[] remotes = Lines(Git("remote").Out);
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if (remotes.Contains("origin")) return "origin";
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return remotes.Length > 0 ? remotes[0] : null;
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}
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static void AheadBehind(out int ahead, out int behind)
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{
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string[] parts = Git("rev-list --left-right --count HEAD...@{u}").Out.Split(new[] { '\t', ' ', '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries);
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ahead = parts.Length > 0 ? int.Parse(parts[0]) : 0;
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behind = parts.Length > 1 ? int.Parse(parts[1]) : 0;
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}
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static int StashCount() { return Lines(Git("stash list").Out).Length; }
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static string GitValue(string args)
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{
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var r = Git(args);
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string v = r.Out.Trim();
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return r.Ok && v.Length > 0 ? v : null;
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}
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struct GitResult
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{
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public int Code;
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public string Out, Err;
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public bool Ok { get { return Code == 0; } }
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public string Tail
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{
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get
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{
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var all = Lines((Err ?? "") + "\n" + (Out ?? ""))
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.Where(l => !l.StartsWith("hint:") && !l.StartsWith("Rebasing (")).ToArray();
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return string.Join("\n", all.Skip(Math.Max(0, all.Length - 12)).ToArray());
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}
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}
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}
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// Runs git in the project folder. With a progress title it shows a cancelable progress bar.
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static GitResult Git(string args, string progress = null, int timeoutSeconds = 30)
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{
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var psi = new ProcessStartInfo("git", args)
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{
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WorkingDirectory = ProjectRoot,
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UseShellExecute = false,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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CreateNoWindow = true,
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StandardOutputEncoding = Encoding.UTF8,
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StandardErrorEncoding = Encoding.UTF8,
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};
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psi.EnvironmentVariables["GIT_TERMINAL_PROMPT"] = "0"; // fail instead of waiting on an invisible password prompt
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var output = new StringBuilder();
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var errors = new StringBuilder();
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using (var p = new Process { StartInfo = psi })
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{
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p.OutputDataReceived += (s, e) => { if (e.Data != null) lock (output) output.AppendLine(e.Data); };
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p.ErrorDataReceived += (s, e) => { if (e.Data != null) lock (errors) errors.AppendLine(e.Data); };
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try { p.Start(); }
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catch (Exception e)
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{
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return new GitResult { Code = -1, Out = "", Err = "Couldn't run git (is it installed and on PATH?): " + e.Message };
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}
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p.BeginOutputReadLine();
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p.BeginErrorReadLine();
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var timer = Stopwatch.StartNew();
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string abortReason = null;
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while (!p.WaitForExit(100))
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{
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if (progress != null &&
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EditorUtility.DisplayCancelableProgressBar(Title, progress + " (" + (int)timer.Elapsed.TotalSeconds + "s)",
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(float)(timer.Elapsed.TotalSeconds % 4.0 / 4.0)))
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abortReason = "Cancelled.";
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else if (timer.Elapsed.TotalSeconds > timeoutSeconds)
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abortReason = "Timed out after " + timeoutSeconds + "s.";
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if (abortReason != null)
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{
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try { p.Kill(); } catch { }
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break;
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}
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}
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p.WaitForExit(); // flush async output
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if (progress != null) EditorUtility.ClearProgressBar();
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string err;
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lock (errors) err = errors.ToString();
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if (abortReason != null) err += "\n" + abortReason;
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lock (output) return new GitResult { Code = abortReason != null ? -2 : p.ExitCode, Out = output.ToString(), Err = err };
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}
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}
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// ---------------------------------------------------------------- reporting
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static void Info(string msg, bool showDialog)
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{
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Debug.Log("[GitAutoSync] " + msg);
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if (showDialog) EditorUtility.DisplayDialog(Title, msg, "OK");
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}
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static void Warn(string msg, bool showDialog)
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{
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Debug.LogWarning("[GitAutoSync] " + msg);
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if (showDialog) EditorUtility.DisplayDialog(Title, msg, "OK");
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}
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static void Alert(string msg) { Warn(msg, true); }
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// When quitting: ask whether to quit anyway. Otherwise: just report. Returns true to quit.
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static bool Fail(string msg, bool quitting)
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{
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Debug.LogWarning("[GitAutoSync] " + msg);
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if (!quitting)
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{
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EditorUtility.DisplayDialog(Title, msg, "OK");
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AssetDatabase.Refresh();
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return false;
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}
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bool quit = EditorUtility.DisplayDialog(Title, msg, "Quit Anyway", "Stay Open");
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if (!quit) AssetDatabase.Refresh(); // a partial sync may have changed files on disk
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return quit;
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}
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static string[] Lines(string s)
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{
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return (s ?? "").Split(new[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries);
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}
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static string Clip(string text, int maxLines)
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{
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string[] lines = Lines(text);
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if (lines.Length <= maxLines) return string.Join("\n", lines);
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return string.Join("\n", lines.Take(maxLines).ToArray()) + "\n...and " + (lines.Length - maxLines) + " more";
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}
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}
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}
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Reference in new issue
Block a user